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Cardinal Crowd

Combining Crowd and Vellum, this project is inspired by the amazing work of DIGIC Pictures from the Assassin’s Creed Brotherhood E3 Trailer of 2010.

Entirely rendered in Redshift, the main focus was to make a light and robust vellum system where all details were stored at shader level, while taking advantage of multiple UV space and Bump maps Blending. At 00:28​ I showcase the geometry that is simulated, which is the same geometry that is rendered for most of the clothing, including the fur and sewing.

Finally the bridge that exists between crowd and vellum took my understanding of the Vellum data structure to a whole new level and I cannot thank SideFx enough for listening to my feedback and improving that feature over the year.

All of these optimization efforts help me achieve 1 second of 50 fully simulated agents in 2-3 hours, all rendered in 15 minutes on a 5 GB GPU memory budget.

Still of Hall

Still of Hall

Still of one Agent With Actual simulated Geo

Still of one Agent With Actual simulated Geo

Still of side Crowd

Still of side Crowd